Receive Action
This power is triggered when the player receives an action from the Send Action action.
Type ID: shappoli:receive_action
Fields
| Field | Type | Default | Description |
|---|---|---|---|
action |
Entity Action Type | optional | Action to perform when ANY action is received and it passes the condition. |
bientity_action |
Bi-entity Action Type | optional | Action to perform when a bientity action is received. |
bientity_condition |
Bi-entity Condition Type | optional | Condition that must be met for the action to trigger. |
entity_action |
Entity Action Type | optional | Action to perform when an entity action is received. |
entity_condition |
Entity Condition Type | optional | Condition that must be met for the action to trigger. This condition is different from the condition field, that disables the power entirely. |
item_action |
Item Action Type | optional | Action to perform when an item action is received. |
item_condition |
Item Condition Type | optional | Condition that must be met for the action to trigger. |
Examples
{
"type": "apoli:multiple",
"receiver": {
"type": "shappoli:receive_action",
"action": {
"type": "apoli:execute_command",
"command": "say Received an action"
},
"bientity_action": {
"type": "apoli:actor_action",
"action": {
"type": "apoli:execute_command",
"command": "say Received a bientity action"
}
},
"entity_action": {
"type": "apoli:execute_command",
"command": "say Received an entity action"
},
"item_action": {
"type": "apoli:holder_action",
"action": {
"type": "apoli:execute_command",
"command": "say Received an item action"
}
}
},
"sender_1": {
"type": "apoli:action_on_item_use",
"item_action": {
"type": "shappoli:send_action",
"receiver": "*:*_receiver"
},
"entity_action": {
"type": "shappoli:send_action",
"receiver": "*:*_receiver"
}
},
"sender_2": {
"type": "apoli:action_on_hit",
"bientity_action": {
"type": "shappoli:send_action",
"receiver": "*:*_receiver"
}
}
}
In this example, receiver will receive actions from the Send Action action and send messages based on the action type.
sender_1 and sender_2 will send different types of actions to the receiver.
{
"type": "apoli:multiple",
"sender_1": {
"type": "apoli:active_self",
"key": {
"key": "key.attack"
},
"entity_action": {
"type": "apoli:equipped_item_action",
"equipment_slot": "mainhand",
"action": {
"type": "shappoli:send_action",
"receiver": "*:*_router"
}
}
},
"sender_2": {
"type": "apoli:action_on_item_use",
"item_action": {
"type": "shappoli:send_action",
"receiver": "*:*_router"
}
},
"sender_3": {
"type": "apoli:action_on_block_break",
"entity_action": {
"type": "apoli:equipped_item_action",
"equipment_slot": "mainhand",
"action": {
"type": "shappoli:send_action",
"receiver": "*:*_router"
}
}
},
"router": {
"type": "shappoli:receive_action",
"item_action": {
"type": "apoli:if_else_list",
"actions": [
{
"condition": {
"type": "apoli:empty"
},
"action": {
"type": "apoli:nothing"
}
},
{
"condition": {
"type": "apoli:food"
},
"action": {
"type": "shappoli:send_action",
"receiver": "*:*_receiver_food"
}
},
{
"condition": {
"type": "apoli:fuel"
},
"action": {
"type": "shappoli:send_action",
"receiver": "*:*_receiver_fuel"
}
},
{
"condition": {
"type": "apoli:constant",
"value": true
},
"action": {
"type": "shappoli:send_action",
"receiver": "*:*_receiver"
}
}
]
}
},
"receiver_food": {
"type": "shappoli:receive_action",
"item_action": {
"type": "apoli:holder",
"action": {
"type": "apoli:execute_command",
"command": "say Received a food item"
}
}
},
"receiver_fuel": {
"type": "shappoli:receive_action",
"item_action": {
"type": "apoli:holder",
"action": {
"type": "apoli:execute_command",
"command": "say Received a fuel item"
}
}
},
"receiver": {
"type": "shappoli:receive_action",
"item_action": {
"type": "apoli:holder",
"action": {
"type": "apoli:execute_command",
"command": "say Received an item"
}
}
}
}
In this example, sender_1, sender_2, and sender_3 will capture items from different game events and send them to the router, which will then filter the items and send them to the appropriate receiver based on the item conditions.