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Action On Entity Collision

This action is triggered when the entity collides with another entity.

Type ID: shappoli:action_on_entity_collision

Note

In the context of this power type, the 'actor' entity is the entity that has the power whilst the 'target' entity is the entity that the actor collides with.

Fields

Field Type Default Description
bientity_action Bi-entity Action Type Action to perform when a collision occurs.
bientity_condition Bi-entity Condition Type optional Condition that must be met for the action to trigger.
cooldown Integer 1 Interval of ticks this power needs to recharge before the power can be triggered again.
hud_render Hud Render {"should_render": false} Determines how the cooldown of this power is visualized on the HUD.

Examples

{
  "type": "shappoli:action_on_entity_collision",
  "bientity_condition": {
    "type": "apoli:target_condition",
    "condition": {
     "type": "apoli:living"
    }
  },
  "bientity_action": {
    "type": "apoli:damage",
    "amount": 1,
    "damage_type": "minecraft:mob_attack"
  }
}

This example power will damage every entity that comes in contact with you.